Talk:DeveloperBlog/@comment-84.110.109.107-20150103113547

Ugh, the new system seems off. I don't want ranks to determine my abilities. If a Genin has more skill than a Jonin, than he should be able to defeat him. While I agree the stat system may not be the best idea, changing it to rankings is worse.

A random guy shouldn't be able to decide if I can unlock 5 more Jutsus or not. I should be able to unlock them. Whether it's by completing special tasks for certain Jutsus (Which I think would be great. Like practicing all 3 of the Rasengan learnings steps in order to unlock it), or leaving it for stats.

On top of that, it loses the sense of progression you get by training to unlock that new Jutsu. Just join a group, pass a few exams, and boom you have Jutsus

Besides, there are other ways to achieve a situation where people want ranks, and want to work for them. Whether it's by making different villages group, and giving them any ACTUAL reasons to join, like special missions (Example, a Sand village Ninja sent on a mission assassinate a Rain village Ninja, for money prize, rank, etc), wars between villages, and things like that would actually give a roleplay feel, and make the world feel alive. People would look up to those who managed to complete missions and get higher ranks, and managed to win wars against other villages.

The only think that IS right with this new system, is how it won't lose stats. But this reason isn't good enough. Adding more checkpoints would work, too.